The Garage >
Classes
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Commando
- Front-line
soldiers
- Access to
heavy-assault vehicles
- Enhanced
offensive and defensive skills
- Helps
friendly drivers fight and
perform at higher levels
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Engineer
- Maintains
technology and knowledge curve
for Human race
- Masters of
practicality, able to fix
anything broken
- Use of
beam generators in combat can
reduce enemy vehicle performance
and disrupt weapons fire
- Skilled at
salvaging items from wasteland
wreckage
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Lieutenant
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Battlefield leaders
- Maintain a
unifying presence
- Create and
execute plans of attack with
enhanced psychic abilities
- Can call
on support, using helicopter
gunships, artillery barrages
- Can deploy
miniature mercenary tanks and
infantry battle armor
- Bounty Hunter
- Elusive
and cunning, utilize a
hit-and-run approach
- Light duty
vehicles
- Very
stealthy
- Powerful
offensive capabilities
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- Champion
- Warriors
to defend the Mutant race and
enforce its righteous will
-
Heavy-assault vehicle access
- Can
manipulate Contamination for
various uses (mostly defensive)
- Draw upon
Ursaic Spirit or “Ursa Temper”
that gives them special
abilities that take the form of
a bear (like the swipe of an
enormous bear claw or thunderous
roar)
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Shaman
- Mutants’
passionate spiritual devotion
and religious fervor is focused
by the Shamans
- Utilize
their bond with the “botanic
spirit” for both
physical/spiritual healing
- Manipulate
the Blood integrated into their
vehicles to allow many forms of
healing and shielding
-
Phaseforming ability used to
create devastating spiritual
attacks
-
Can
transmute objects in the
wastelands for barter
- Archon
- The
leadership positions of the
Mutant hierarchy
- Able to
single out opponents for
rigorous attack by allies, or
increase the might of other
Mutants
- Can
manipulate the surrounding
Contamination on a fundamental
level
- Able to
call upon phase-formed
Contaminated creatures at will
- Can even
use the environment itself
against enemies
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Avenger
- Avenging
angels of Mutant culture
- Make use
of “Insecta Spirit”, unnatural
affinity with mutant insects
- Closeness
to the environment allows them
to blend in
- Use of
light, stealthy vehicles
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Terminator
- Role of
enforcement of the Biomek
doctrine, “Pax Bionicus”
- Built for
one purpose: destruction
- Can dish
out and absorb enormous damage
- Use high
technology for offensive and
defensive capabilities such as
supercooling armor and nano-munitions
- Can
coordinate efficiently with
other Biomeks
-
Constructor
- Maintains
the technological side of the
Biomeks (being
half-human/half-robot)
- Ultimate
scavengers
- Can create
useful items using swarms of
nanobots from random wreckage
- Use of
nanotechnology gives them
offensive and defensive
capabilities and can repair
destroyed vehicles
- MasterMind
- Leaders
that mold and manipulate the
vast Biomek culture
- Able to
command a variety of
semi-intelligent robots (or Meks)
and build them from scrap
- Determine
strengths and weaknesses of
enemies
- Can hack
into opponent’s computers and
networked information systems
- Agent
- A special
class of warriors meant to
infiltrate, observe, and
eliminate threats to the Biomeks
- Can use a
series of networked nanites to
create an optical invisibility
shield
- Able to
use recon drones to fly over
areas and transmit data without
putting the Agent in danger
- Conduct a
number of nanite-driven attacks
that can blind drivers, corrode
armor, or even draw energy from
enemies
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